A real-time Vulkan renderer exploring modern GPU techniques, featuring a deferred PBR pipeline with cascaded shadows, screen-space global illumination, and order-independent transparency.
A Unity URP prototype reconstructing Arx Fatalis levels with a fully GPU-driven pipeline. Geometry is partitioned into spatial cells, culled on the GPU, and drawn via DrawProceduralIndirect.
A Unity feature that improves fog realism by calculating true camera-to-object distances, ensuring smooth, artifact-free fog across the scene.
A Unity editor tool that converts 3D mesh animations into sprite sheets, allowing seamless 2D animation workflows directly from 3D assets.
A VR simulation for vocational training of individuals with Autism Spectrum Disorder. Users practice workplace tasks in safe, structured virtual environments like Barista Helper and Office Clerk.
A Unity storytelling project for children (10–14), combining a WebGL authoring tool with immersive VR. Players create stories in a book-style editor and explore them in VR.
A Unity VR training project for nursing education. Simulates clinical procedures to practice workflows safely in immersive scenarios.
A mobile Unity game teaching sustainable urban development to children. Players build eco-friendly cities while learning resource management, energy use, and green practices.
A platform for exploring historic Kifisia mansions through AR and WebGL 3D models. Digitizes architectural and historical data into interactive 3D scans and AR tours.
A mobile Unity game and toolkit for young adults (18–24) to explore social entrepreneurship. Combines swipe-based narrative, psychometric assessment, and gameplay to teach teamwork, business models, and sustainable development concepts.
Hey! I'm Alexandros, a game developer based in Athens, Greece.
I work professionally building games and VR experiences, but what really excites me is exploring graphics programming in my own time. I love digging into rendering techniques, building custom pipelines, and experimenting with low-level graphics APIs to understand how things work under the hood.
My background spans both high-level engine development and performance-focused graphics programming. I'm constantly learning new techniques and pushing myself with personal projects that challenge me technically.